OneNightCup Rules
1.0 Information
1.1 OneNightCup
OneNightCup is an organisation that was created to stimulate and attract new teams towards the America's Army EU competitive scene. This organisation is ran by volunteers and everything made or published by our staff or users falls under Creative Commons Public Copyright.
1.2 Definitions| OneNightCup | Evening based event for up to 16 teams. |
| NationCup | Tournament for national allstar teams lead by a selected team captain. |
| Qualifier | Evening based event for qualifying in prize events. |
| PremierCup | Evening based event or tournament with qualified teams with server or small hardware prizes. |
| Home Team | Team left on the schedule, team with server choice. |
| Away Team | Team right on the schedule, team with side choice. |
| Tournament Mode | Mode in America's Army that allows matchplay. |
| Team Captain | Player who controls the Tournament Mode options. |
| Discard | Option to discard the round when a player subs out, drops or crashes. |
| GUID | Each player is required to have the last 8 digits of their GUID on their profile. |
| Handle | AA Account username, each player is required to have their handle on their profile. |
1.3 Acknowledging
Players and teams are responsible for ensuring that all of their members know, understand, and follow all rules. Ignorance of the rules is not an excuse for a violation.
1.4 IRCOur official IRC channel can be found at #onenightcup at Gamesurge.net. We also have a secundary channel; #onenightcup at Quakenet.org.
1.5 VentriloOur public "Mix Ventrilo" is open to anyone that wants to play America's Army with other players for a scrim or pub. Accounts can be requested on the server itself or when on the forums when no admin is online.
Ventrilo IP: 85.13.208.148:3787
2.0 Competition
2.1 OneNightCups
These events are played in a single evening. Depending on signups 8 or 16 teams will play in a single elimination bracket. Maps are predefined and drawings are done by an unbiased php system. Eliminated teams will play each other to define first to last place. Points are rewarded for participating and placement.
2.2 NationCupsTournament for national teams. Appointed Team Founder selects a roster with up to 10 players. Team captains are chosen by staff. Tournament will consist of a group stage and a double elimination bracket. Team total will consist of 16 national teams, 12 teams will be preseeded and the 4 remaining spots will be given away through qualifiers. Players are eligible for their nation when they are inherit or currently living in the respective country.
2.3 Qualifiers/PremiersA series of special OneNightCups will be used as Qualifiers for PremierCups. These will be held once per a yet to define period. Final winners of these events will be rewarded with prizes such as game servers and/or small hardware.
2.4 RankingThe ranking is made up by all cups that are available to any team. First to last place receives a set amount of points depending on the cup size. Ranking is updated automatically after every cup.
3.0 Players
3.1 Handles/GUIDs
All players need to have their America's Army account handle together with the correct GUID on their profile. Your GUID is defined as the last 8 digits of your full PunkBuster GUID.
3.2 Game VersionAll players need to have the latest game version of America's Army as shown on www.americasarmy.com.
3.3 Game IntegrityAll game files must be left intact except for changes that are legal within PunkBuster and CVAR checks.
3.4 DemosFor every match played on OneNightCup.net players need to record a demo for the full match. Demos must be kept for at least 30 days from the end of the event.
3.5 ScreenshotsOnly 1 screenshot is required for all matches on OneNightCup.net. In the setup round players must make a screenshot with an enemy and a smoke deployed. Recommended is both Team Captains smoke at a central point and both teams gather so everyone can make the obligatory screenshot. Screenshots must be kept for at least 30 days from the end of the event.
3.6 BehaviourEvery registered user must abide to a common conduct. Abusing, flaming, ranting, disrespecting, making drama, cheating, hacking, exploiting, bug-using are all 100% forbidden.
4.0 Teams
4.1 Registration
Registration can be done after registering a personal account. Under Control Panel there's a link to register a new team. All the information need to be filled in correct. Required fields are marked. If a team isn't registered properly the team will be revoked without notice. One player can only register one team, the name can't contain any racial or abusive terms.
4.2 RostersA team needs at least 5 players on their roster to participate in any competition. A player is considered eligible when he or she has filled in a correct Handle and GUID. Players need to be on the roster for 5 days to be accepted for matchplay. The date a player joins counts as a full day. The same day of the event does not count. This means if an event is held on the 25th the player needs to be on the roster on the 20th of the same month.
4.3 MaintainingThe founder of the team (Team Captain) can maintain their teams from the Control Panel. All information should be kept up to date. We are not responsible if a team misses out on important information due to incomplete team profiles. All players can acces the match comms.
4.4 NationsStaff will select various countries for our NationCups. These teams will be listed as official nations and the roster will be selected by the Team Captain who is drafted by our staff.
5.0 Matches
5.1a Format
All matches are played in a 4vs4 format. Four players per team is the minimum and maximum for any match to start. All players need to be rostered with their correct Handle & GUID on their profiles.
5.1b RoundsFor OneNightCups, 6 rounds per half will be played. Winner is the first to reach 7 rounds. For all other events where 1 match per evening takes place 8 rounds per half is standard unless announced otherwise. Wether or not all of these rounds have to be played depends on what phase the tournament is in, groupstages require all the rounds to be played, playoffs or brackets do not.
5.1c Maps| Border | (6m) |
| Collapsed Tunnel | (3m) |
| Dusk | (3m) |
| Insurgent Camp | (4m) |
| MOUT McKenna | (3m) |
| Pipeline | (4m) |
| SF Pipeline | (4m) |
| SF CSAR | (4m) |
| SF Hospital | (4m) |
| Urban Assault | (3m) |
| Weapons Cache | (4m) |
| Weapons Cache SE | (6m) |
5.1d Short Overtime
In case of a tie in a bracket/playoff match Overtime needs to be played. For all matches that are part of OneNightCups 1 round on Urban Assault will be played. The finals of these events will have a Long Overtime. Server and side choice remain as when the match started.
5.1e Long OvertimeIn case of a tie in a bracket/playoff match Overtime needs to be played. For all other events than OneNightCups the Overtime will consist of 2 rounds per half on the same map. Server and side choice remain as when the match started. In case of a tie, the Overtime will be repeated until there is a winner.
5.2 SubstitutionsUp to 2 substitions can be made during a match, when you want to sub a player the round needs to be discarded. If the sub fails to join in the discarded round the team needs to play the round with 1 man down and discard the next.
5.3 Checking RostersBefore the first live round has started teams have the right to object their opponents roster. When the first round goes live both teams have accepted the rosters. In the case of a substitution you can only object the player that is being subbed in before the round goes live. If there's no time to check the GUID(s) & Handle(s) a discard needs to be requested in the first 15 seconds without any player leaving their spawn.
5.4 DemosPlayer demos need to be started in the first setup round before the screenshot is made. The demo can only be ended by the player disconnecting. Demos musn't be stopped manually.
5.5 ScreenshotsThe required screenshot needs to be made when the demo in the first setup round is started.
5.6 ResultsThe match needs to be reported on tba.
5.7 DisputesThe match needs to be disputed on tba. Admins will look at the case and take the appropriate steps needed. Disputing needs to be done within 24 hours after the match has ended. The original result will stand until the staff rules otherwise.




